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Free Pathfinder 2e tools for GMs: combat encounter builder, loot generator, hazard picker, encounter oracle, and hexploration. Build random encounters, roll treasure budgets, and explore hexes — no account required.
Roll a random encounter type, then follow the Macro or Micro lore branches. NPCs may be quest-givers or merchants with a two-item shop (moderate loot at party level + 1).
Micro lore refers to a specific thing, whether that be a faction or person in your world, item or creature. Macro lore refers to the world itself.
| Item | Lvl | Category | Rarity | Price |
|---|
No trait filter — using full creature pool.
No required creatures — encounter is fully random within trait filters.
| Creature | Lvl | Adjustment | XP | Qty | Total XP | Rarity |
|---|
No trait filter — using full equipment pool.
| Item | Lvl | Category | Rarity | Qty | Price |
|---|
Pick a hazard within party level ±3, including traps, haunts, environmental hazards, and complex hazards.
| Hazard | Lvl | Type | Complexity | Rarity | Stealth |
|---|
First roll hex type on a d20, then roll for a random terrain feature. A result of 14–20 is the same as the previous hex.
Roll to generate the next hex.
| Roll | Result |
|---|---|
| 1–3 | Plains |
| 4–5 | Desert |
| 6–7 | Aquatic (lake, sea, or ocean) |
| 8–9 | Mountain |
| 10–11 | Forest |
| 12 | Swamp |
| 13 | Arctic |
| 14–20 | Same as previous hex |
| Roll | Result |
|---|---|
| 1–3 | Landmark — a feature of some significance that distinguishes the hex as noteworthy. |
| 4–6 | Secret — the hex contains a secret the party uncovers upon exploring. |
| 7–9 | Resource — some valuable resource appropriate to the terrain. |
| 10–20 | Standard — a standard representation of the terrain type. |
Roll d100 prompts from YUMDM's word tables. Use a verb, noun, or adjective to answer “what happens next?” or combine all three for a scene seed.
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